﻿using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;

namespace DarkLight.Model
{
    public class Fleet : SpaceObject
    {
        #region Public Members
        public Bitmap SpriteTexture
        {
            get { return _SpriteTexture; }
            set
            {
                if (_SpriteTexture != value)
                {
                    RaisePropertyChanging("SpriteTexture");
                    _SpriteTexture = value;
                    RaisePropertyChanged("SpriteTexture");
                }
            }
        }
        private Bitmap _SpriteTexture;
        #endregion
    }
}
